Danylo Hoshko
Danylo Hoshko
Technical Art Generalist | ML/AI Architect
Krakow, Poland

Summary

Hello there!

It's a pleasure to meet you. I'm Danylo, a Senior Technical Artist and Technical Art Director.

When I'm not immersed in game development, I'm a passionate gamer myself. Additionally, I have the incredible joy of being a proud father to a delightful little daughter.

• Core skills: Technical Art team management and mentoring, Art production pipelines establishment, platform-oriented optimization, art production tools development, shaders/materials & VFX systems
• Game Engines: Unity, Unreal Engine 4/5, Godot
• Programming: C#, C++, Qt, Python, VEX, GDScript
• Shaders: CG, ShaderLab, HLSL, GLSL
• Procedural stack: Houdini, Substance toolkit, Blender
• DCC Software Skills: Maya, ZBrush, Photoshop, Blender

“When love and skill work together, expect a masterpiece” - John Ruskin

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Skills

Rendering3D Animation3D ModelingGame DevelopmentHLSLTechnical ArtShadersProgrammingUnityHoudiniSubstanceUnreal EngineC#C++GraphicsProceduralism

Software proficiency

Houdini
Houdini
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
ZBrush
ZBrush
xNormal
xNormal
UVLayout
UVLayout
Python
Python
C#
C#
C++
C++
CG
CG
HLSL
HLSL
Godot
Godot