Hello there!
It's a pleasure to meet you. I'm Danylo, a Senior Technical Artist and Technical Art Director.
When I'm not immersed in game development, I'm a passionate gamer myself. Additionally, I have the incredible joy of being a proud father to a delightful little daughter.
• Core skills: Technical Art team management and mentoring, Art production pipelines establishment, platform-oriented optimization, art production tools development, shaders/materials & VFX systems
• Game Engines: Unity, Unreal Engine 4/5, Godot
• Programming: C#, C++, Qt, Python, VEX, GDScript
• Shaders: CG, ShaderLab, HLSL, GLSL
• Procedural stack: Houdini, Substance toolkit, Blender
• DCC Software Skills: Maya, ZBrush, Photoshop, Blender
“When love and skill work together, expect a masterpiece” - John Ruskin