Unity Custom Scriptable Rendering Pipeline Tutorial Series

Unity Custom Scriptable Rendering Pipeline Tutorial Series

Thought this series of blogposts we'll create a lightweight rendering pipeline based on Unity's built-in Scriptable Rendering Pipeline API.
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I'll keep it simple and practical so you can easily implement and extend the provided code and its features for your project. I hope you find this a fun journey. Enjoy, and thanks for your time!
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You can support this initiative through purchasing some of Decompiled Art products on ArtStation or via Patreon:
https://www.artstation.com/degged/store
https://www.patreon.com/decompiled_art
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Thanks in advance!